Staff GPU Compiler Engineer -id-1426

Are you an experienced engineer with a passion for GPU technology? Do you thrive in a fast-paced, dynamic work environment? We are looking for a highly skilled Staff GPU Compiler Engineer to join our team at Qualcomm. As a key member of our graphics team, you will play a crucial role in developing cutting-edge compiler technology for our next generation GPUs. We are seeking individuals who are driven, innovative, and have a strong understanding of compilers, computer architecture, and graphics hardware. Join us and be a part of shaping the future of mobile graphics!

 

Develop and maintain cutting-edge compiler technology for next generation GPUs.

Collaborate with graphics team to understand project requirements and design efficient solutions.

Utilize your expertise in compilers, computer architecture, and graphics hardware to solve complex problems.

Stay up-to-date with the latest advancements in GPU technology and incorporate them into our compiler development.

Work in a fast-paced, dynamic environment that requires quick thinking and adaptability.

Take ownership of assigned projects and ensure timely delivery of high-quality results.

Participate in code reviews, provide constructive feedback, and maintain code quality standards.

Debug and troubleshoot issues with compiler technology and provide efficient solutions.

Mentor and guide junior team members in their professional and technical growth.

Collaborate with cross-functional teams, including software engineers, hardware engineers, and product managers, to drive innovation and deliver exceptional products.

Conduct performance analysis and optimizations to improve compiler efficiency.

Communicate effectively with team members, stakeholders, and management to provide updates on project progress and identify potential roadblocks.

Contribute to the development and implementation of best practices and processes for compiler development.

Continuously learn and enhance skills to keep up with advancements in GPU technology and programming languages.

Where is this job?

This job is located at San Diego, CA, USA

 

Job Qualifications

Bachelor’s Degree In Computer Science, Electrical Engineering, Or A Related Field.

 

Proficiency In Programming Languages Such As C++, Cuda, And Opencl.

 

At Least 5 Years Of Experience In Gpu Compiler Development, Preferably In A Mobile Or Embedded Environment.

 

Strong Understanding Of Graphics Architectures And Parallel Computing Principles.

 

Experience With Optimizing And Debugging Gpu Shaders And Kernels For Performance And Power Efficiency.

 

Required Skills

Software Development

 

Debugging

 

Machine Learning

 

Compiler Optimization

 

Code Generation

 

Performance Analysis

 

GPU Architecture

 

Multithreading

 

VECTOR

 

Parallel Computing

 

Shader Programming

 

Tensor Cores

 

Soft Skills

Communication

 

Conflict Resolution

 

Emotional Intelligence

 

Leadership

 

Time Management

 

Interpersonal Skills

 

Creativity

 

Teamwork

 

Adaptability

 

Problem-Solving

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